DotA - Hero's Attribute
Primary Attribute
Each hero has a primary attribute depending on the Hero's type (i.e. Paladin, Archmage), the first will give a privilege to the Strength while the second will get a bonus thanks his Intelligence. Each point added to the Hero's Primary Attribute also grants him a '1 damage point' bonus (aside of the other bonuses described below).
Strength
Strength is the measure of the physical power of the Hero.
Intelligence
Intellect relates to how well the Hero can control magical forces.
Agility
Agility defines a Hero's ability to avoid attacks and attack more quickly.
Each hero has a primary attribute depending on the Hero's type (i.e. Paladin, Archmage), the first will give a privilege to the Strength while the second will get a bonus thanks his Intelligence. Each point added to the Hero's Primary Attribute also grants him a '1 damage point' bonus (aside of the other bonuses described below).
Strength
Strength is the measure of the physical power of the Hero.
Hit Points: 1 point of Strength = 25 increase in hit points.
Total HP is calculated from the formula 100 + 25 * Hero's STR
Hit Point Regeneration: 1 point of Strength = .05 hit points regenerated per a second
Intelligence
Intellect relates to how well the Hero can control magical forces.
Mana Capacity: 1 point of Intelligence = 15 increase in Mana.
Total Mana Capacity is calculated from the formula 15 * Hero's INT.
Mana Regeneration: 1 point of Intelligence = .05 points of Mana regenerated per second.
Agility
Agility defines a Hero's ability to avoid attacks and attack more quickly.
Defense:1 point of Agility = 0.3 increase in armor
Total Armor = -2 (Base Armor) + 0.3 * Hero's AGI
Attack Rate: 1 point of Agility = 2% increase in Attack Rate